![]() We have many of our best developers now working on new mobile titles across all of our IPs," said Adham. "Many of us over the last few years have shifted from playing primarily desktop to playing many hours on mobile. In the interview, which you can watch below in full via 리뷰빌런 하텍, a question about Blizzard's approach to mobile games came up, two minutes into the video. The more interesting - and perhaps revealing - is a quote about the current studio culture. In an interview session held at BlizzCon following the reveal, Blizzard's Wyatt Chang, and Allen Adham talked about a few different aspects of Diablo Immortal. While Blizzard certainly anticipated some of that, the developer just didn't expect the outcry to be this massive. If you ignore the confused, muted audience reaction when Diablo Immortal was revealed to be a mobile-only game, you won't be able to get away from the all the hate online. It's safe to say the Diablo Immortal reveal at BlizzCon over the weekend was a bit of a disaster.
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